

Use this to scale the world up and down, effectively making the game look like a toy car game! This is particularly effective in the chase-cameras
#HD GRID AUTOSPORT IMAGE PC#
If your PC can still handle this fine, then you can probably relax and turn things up to the High preset.įinally, there are some in-race controls to help you configure Oculus: Set Vehicle Reflections to Medium or High (resource intensive change!).Set Shadows to Medium or High (resource intensive change!).Set Shader Quality to Medium (resource intensive change!).If you do want to turn up graphics settings, we recommend doing the following, in order, and checking your framerate after each change: (Note that sometimes FRAPS shows a doubled-up fps in the Direct to HMD rendering mode) A program like FRAPS is useful for ensuring you are hitting the desired 60fps for DK1, and 75fps for DK2.You will need a very good CPU and GPU to turn settings up much beyond the minimum.Framerate and resolution are two of the most important things for a good VR experience – only turn up other settings if you know your PC can handle it.We strongly recommend running the game in the Ultra-Low graphics preset initially, particularly for DK2. We appreciate that our menus are difficult to use with VR, (they were never designed for it), so we only recommend enabling it when going into a race itself. Now you’re ready to launch the game! It is worth mentioning that the menus do not run in VR mode, so don’t worry when you don’t immediately see the dual-eye images on screen. convergence: modify the IPD (also available in game, see below).chromatic: chromatic aberration override.headMovement: allows our usual head-bobbing logic to run (you may want to disable this).There are also some Oculus specific settings you can play with in this file, if you want to experiment: To setup these options properly, after running the game once and closing it, open the following file:Ĭ:\Users\\Documents\My Games\GRID Autosport\hardwaresettings\hardware_settings_config.xml

This support is only experimental, and as such, there are some in-game options that may cause crashes if you try to change them in game – examples of these are changing resolution, and resizing the window. We recommend using the Direct to HMD mode. We have tested both the DK1 and DK2, and released support using SDK 0.4.1, which contains the Direct to HMD rendering mode, as well as extended desktop mode. If you have an Oculus Rift kit of your own and want to give it a try with GRID Autosport then below you’ll find some handy step by step instructions and additional information to get you set up.

We’ve been tinkering with VR for a while now and have reached the stage where we believe it’s working pretty well, and as such, we’ve decided to allow you to experience it for yourselves.
